These changes are now live. Evokers will now be able to properly summon Vexes. When trying to purchase an item in the shop for which you don't have enough gold, the window will now be closed to make the chat message more obvious. Spiders and Cave Spiders will be added to the combat shop. Spiders will cost the same as Zombies, and Cave Spiders will cost the same as Strays. Shulkers will be added to the combat shop and will cost twice as much as Blazes. Guardians will be added to the combat shop and will cost as much as Shulkers. Depth Strider leather boots will be added to the battle shop, as an optional purchase. Bookshelves and Lapis Lazuli will be moved from the premium shop to the combat shop and will cost some money. Enchantment tables will be added to the combat shop. Mobs in dungeons will no longer be able to hurt each other using arrows or Evoker fangs. Potions (e.g. from Witches) will still work however. These changes should make mobs a more viable option for Dungeon Masters, as the risk to having your mobs kill each other instead of the attacker will be minimized. The new water options should also add a little more versatility to dungeons, as water dungeons will now be realizable. The enchantment table will allow players to enchant their mobs' armor, and make them even more viable in combat. As always, your feedback is greatly appreciated!